Showing posts with label management. Show all posts
Showing posts with label management. Show all posts

Friday, February 12, 2016

Chess Skills: Life Lessons

Chess is a fun game. And I've seen the benefits of the game produce great results for high school students. Benefits such as improved concentration, problem-solving, and self-control.

Since joining chess.com and regularly playing staff and students at work, I've been thinking about the benefits of chess; some of which are mentioned in Josh Waitzkin's Academy from Chessmaster 10th Edition.

I'm no expert (in life or chess), but here are some lessons I've gleaned:
  1. Look for a good move, look for a better move, look for the best move
    • Chess example 61430328: 10. Bg5 attacks black Queen on d8, and threatens N fork on c7 and Q+ on f7. Then 14. Nf6+ could have also been 14. Nc7+; which was the original threat, but I hoped to use the N to clear a way for the Q to attack.
    • Applicable when making life decisions; always consider your options, and seek wisdom and advice; take some time to consider the issue from a variety of perspectives, and make the best decision with the information you have.
  2. See the whole board
    • Chess example 51448389: 24. gxh4 is a bad move, clearing the g file for the black rooks to attack my king. While concentrating on the pawn count I wasn't thinking about a defensive structure.
    • Don't "miss the forest for the trees"; sometimes I focus so much on one problem that I don't see an alternate solution, or miss another pending problem. I find it good to take a step back ("sleep on it") and approach the problem anew with a fresh mind.
  3. Control the centre
    • Chess example 60848416: The first 14 moves are primarily about controlling the centre of the board (d4-5; e4-5), and positioning pieces to attack the castled kings.
    • In life this is about maintaining balanced self-control. Sometimes there are side problems which can distract from your primary issues and goals; but by maintaining a perspective of what's really important (your centre), things are more likely to work out in your favour.
  4. Make each move count (aka develop your pieces)
    • Chess example 56087480: The first 6 moves begin to develop Ns and Bs into the centre of the board. If possible you want to develop your pieces; each move honing your attack and strengthening your defense. A loss of tempo can result in an awkward situation.
    • Make each day count: meet someone new, go somewhere new, learn something new. Look for patterns, and apply what you learn. Explore knowledge, and gain wisdom; take advantage of new situations and expand your mind and skills.
  5. Own your blunders ...
    • Chess example 62770100: After winning the first tournament match against this opponent I became over-confident and strutted the Queen out early. She was dead by the fifth move.
    • ... and learn from your mistakes. It's OK to fail, to make mistakes. Remember those experiences and apply them to the next similar situation you encounter. 
  6. Cost Benefit Analysis
    • Chess example 61020202: We both made blunders in this game, and I lose a B for free at 15. Qxa2. But 17. ... Nf4 helps set up the Q for a back-line trap with R.
    • One good decision can make the difference when the odds are against you.
And, as a former manager of a successful school chess team, I would add:
  1. Play with Integrity; Resign with Dignity
    • Chess example 56900152: After 26. ... bxc4 it turns into a pawn war. I lose tempo and black promotes to a Q. Once my pieces are captured it's time to admit defeat and gracefully resign. The greatest example of this in chess I know of is Fischer vs Spassky (1972 Worlds Game 6) where a stunned Spassky applauds Fischer's victory.
    • Play according to your life principles, and accept the things you cannot change.

Monday, December 24, 2012

Virtual Reality vs Real Virtuality: The Virtual Visitor Information Centre

http://www.echonews.com.au/news/art-and-environment-captured-in-rainforest/1688343/
The Lismore Visitor Information Centre (VIC) recently revamped their indoor model rainforest walk into a vibrant, interactive display, featuring murals.

I'm calling this Real Virtuality (RV). Real in that it's a physical installation; Virtual in that it's emulating a rainforest. (Note: Wikipedia uses the term differently.)

To enjoy the RV experience though visitors need to visit the Visitor Information Centre. This implies the visitor is already physically in the area, and they have to take time out of their visit to find out what to do during their visit. Normally you would not expect the purpose of a visit to be checking out the local Visitor information Centre; rather to walk through a real rainforest.

Instead of spending $120,000 to refurbish an RV, let's consider how this could be used to develop a Virtual Reality (VR) experience. This could include:
  • Enriching Google Maps with local knowledge
  • Creating StreetView panoramas into the local rainforests
  • Adding web-mapping interactive content, such as historical or site-specific photos and local stories
This might've all been possible for less than $120,000, and encouraged an open-knowledge community-approach to tourism. Plus it could benefit the local population and students wherever they are, and possibly encourage them to access the real rainforest.

Advantages:

  1. Openness - encourage local community to contribute and update content
  2. Reachability - available to all visitors with an internet connection (including people in the VIC)
  3. Cost - low on-going hosting fees (depending on services used; need to consider cost of authorised content changing)
  4. Updatability - content can be easily modified

Disadvantages:

  1. Copyright and privacy issues (of uploaded panoramas)
  2. Limited viewing space (user-dependent mobile devices; but they can always ask for a real map at the VIC where large screen interactive displays are installed)

Maybe this could be a future direction. What would you want in a virtual Visitor Information Centre?

Thursday, March 31, 2011

Feasibility of Web-based Data Management Systems


Should time and resources be allocated to investigate the implementation of web-based data management solutions through-out the school site/community?


Nutshell

Presently our educational institution (site) outlays annual license fees to a number of software vendors to use products such as TimeChart, RISC, and ReportCard for administrative data management. These products cannot be directly used on DER devices as application installation is prohibited on these devices.

However, alternative web-based products and services which perform similar functions may reduce annual license fees, and enable staff to access and manage teaching resources and administrative data globally from any web-enabled computer.

View entire report